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%0 Conference Proceedings
%4 sid.inpe.br/banon/2002/12.02.09.42
%2 sid.inpe.br/banon/2002/12.02.09.42.54
%@doi 10.1109/SIBGRAPI.2001.963048
%T A shading model for image-based object rendering
%D 2001
%A Clua, Esteban Walter Gonzalez,
%A Dreux, Marcelo,
%A Feijó, Bruno,
%E Borges, Leandro Díbio,
%E Wu, Shin-Ting,
%B Brazilian Symposium on Computer Graphics and Image Processing, 14 (SIBGRAPI)
%C Florianópolis, SC, Brazil
%8 15-18 Oct. 2001
%I IEEE Computer Society
%J Los Alamitos
%P 138-145
%S Proceedings
%1 SBC - Brazilian Computer Society
%K virtual environments, textures, image based rendering.
%X In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location.
%@language en
%3 138-145.pdf
%O The conference was held in Florianópolis, SC, Brazil, from October 15 to 18.


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